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Player Cities and Politician Guide

last updated 4.28.2005

Warning: This was created before the "Combat Upgrade" I may have to revise it to reflect the changes

There are two different types of cities in Star Wars Galaxies, one is called a non-player city which is cities that are created by the developers that are in every galaxy or server. They have the same name, location, buildings, amenities, etc. These cities have starports, cantinas, shuttles, banks, bazaar terminals, mission terminals, etc. When you begin playing, you should familiarize yourself with these cities, especially how to navigate through them and where the starports, cantinas, med centers, bazaar terminals, and other important structures are located.

The other cities are called player cities. These are cities that are created by players. A new player can become a novice politician and submit a request to begin a player city. You must then gain enough "citizens" to develop your city and watch it grow. I will provide what details and knowledge I have about player cities and the specifics that aren't easily found anywhere else.

Citizen Stuff: Becoming a citizen learning a player city's structures city hall viewing city reports donating to the treasury voting for a mayor joining the city militia

Mayor Stuff: Running in the election Gaining political XP Congratulations! You are the Mayor: Mayoral City options Gaining political XP as the mayor City Enhancements (all players should read this!) Placing/removing mission terminals Placing/removing trainers Placing/removing structures Managing the city militia

Citizen Stuff:

Becoming a citizen

To join a player city and become a citizen you must place a house within that city's city limit and declare residency in that house. The level of the city determines the radius of the city limit. The city radius is measured from city hall. So try to place your house as close to city hall as you are allowed.

A city can have zoning restrictions in place. This means you must get zoning rights to put down a structure within city limits. Someone from the city militia or the mayor can grant zoning rights. You will be given 24 hours to place structures in the city when you are granted zoning rights. You will see a message in your spatial (and on screen if you have it enabled).

If you are new to placing structures, open your inventory sheet and click on the house deed. Click on use and then you should see an overhead map of your current location. You can see the outline of your house and how much space it takes up. If your house shows up green, that means you are able to place your house in that area. Follow any special instructions on placing the house. You can rotate the orientation of your house by right clicking. When you are ready to place the house in a green area, just click. You will switch back to normal view and your house should appear shortly. A new waypoint will be created for your house and you may then enter it.

Be sure to rename and keep your waypoint. When you go inside your house you want to find the structure management terminal. It should be the only terminal in your house. Click on this gives you the radial menu. One of the options is "declare residency". If you want to be a part of the player city, you must delcare residency. You can only be a citizen of one player city at a time.

You should put in enough maintenance in your house to keep it running. If you do not pay maintenance it will become condemned. You will then have to pay for repairs to your house before it will become usable again. The maintenance cost of small houses are not very high, and see if someone you know has Merchant 0400 skill so they can pay maintenance to give a 20% discount to the maintenance. They must be administrator of that house and pay at least 1 credit for the discount to go into effect.

As a citizen you are able to vote for the mayor, use the city's bank and civic structures. You can also donate to the city treasury and view reports on the city.

Learning a Player City's Structures

Player cities do not have all of the amenities of some non player cities. None of these will have a starport or bazaar terminals. You won't find enormous city capitol buildings like on Coronet either. They do have many of the same structures that you will find useful and quite necessary when playing the game.

Shuttles: Player cities can be pretty far away from anything else, so once a player city reaches a certain population (55), they are able to place a shuttleport (assuming the mayor is able to do so). This shuttleport lets players travel to any other shuttleport or starport on that planet. (You can be banned from a city and not able to use it's structures, but that information will be found later on). These shuttleports are exactly like the ones on non-player cities. Purchase a ticket and then click on the ticket droid to travel (when the shuttle is there). Shuttle wait times are only 1 minute, so you should be able to leave quickly (they used to be 5 minutes). Shuttle costs from a player city may be higher than non-player city shuttles, because the mayor can set an access fee on the shuttle which will go towards the city treasury.

Bank Terminals: Player cities can have bank terminals. You can also chose "join bank" from the radial menu. Now you can use it's deposit box to place items from your inventory. The deposit box allows you to place special items that cannot be dropped or sold in vendors/bazaar. Just don't forget about where you put the items. It is best to not use safe deposit in a player city until you are a citizen of that city, so you will remember where you put something. Also, you can do the regular deposit/withdrawl of credits to adjust your totals from your bank account and cash account on your inventory. It is best to have more in your bank account, as you need to bank tip for buffs or other things. Whenever you pay for shuttles, or other bazaar/vendor items, it can take the credits from your bank account total.

Cantinas: Player cities can have a cantina or cantinas. These serve the same purpose as cantinas in non player cities. Go inside and see if there are dancers or musicians that will heal your battle fatigue and give you mind buffs. You might find other players just hanging out in cantinas. Many cities take great lengths to decorate the cantina, so look around.

Parking Garage: Your speeders will wear down in condition over time. You can watch them go down to nothing and blow up, or you could repair them and restore their condition back to 100%. I suggest the latter. You can repair your speeder at the parking garage. Get your speeder close to the garage and you will see a message "you have entered into the proximity of a parking garage." Stop and click on your speeder and choose "repair vehicle" from the radial menu. You will then see a message stating how much it will cost to repair your vehicle. Click on yes and it will be repaired and the credits will be taken from your bank account. If you think it is a little pricey, the mayor of the city may have the tax rate on the parking garage set a little high. The extra cost is going towards the city treasury.

Cloning Center: If you are familiar with combat, you may die from time to time. If you want to appear somewhere close to where you are adventuring, you probably want to choose a nearby cloning center. Player cities can have these structures. Look for them and go inside. The terminals are the same and cost the same amount. Cloning will let you appear near where you chose to respawn at your cloning location. You shouldn't have any wounds from dying either. Insurance still doesn't seem to work, so you might just be throwing your money away, or pay it and see if it got fixed.

Hospital: This structure serves the same purpose as a medical center in non player cities. You can go inside and your wounds will heal over a slow rate. Doctors or Medics can also heal you inside. I guess these structures allow a large number of items for their lot size, so someone may just be using it for storage (although it's cost goes into the city treasury).

Theatre: This is another structure for musicians and dancers to heal other players and gain XP. I think the cantina is a better and more spacious place for this to be done, but you may find these odd structures in player cities.

The last and most important city structure got a category of it's own...

City Hall

The first structure in a player city is city hall. They look exactly the same in every player city. You can tell where it is by the two obelisks on the front size of the building. This is the center point of the city. Inside is where the mayor can manage the city. This is also where citizens can vote for the mayor.

City Hall is the centerpoint of the city. So when the city radius is 300 meters. That distance is measured from city hall outward. You will see a message when you enter or leave a city, but this message usually doesn't appear until after you crossed the border. So why do we care about the radius of the city?

Each city has a level or rank. The city cannot get certain structures until it has reached a high enough number of citizens. The lower the level of the city, the smaller the city radius is. You need to make sure your house is within city limits before you can be a citizen. If the number of citizens lowers over time, the radius will shrink. If you are at the edge of the city now, and the level goes down, you will then be considered outside of the city limit and you will no longer be a citizen. If you want to be in that city at that point in time, you will need to move your house closer to city hall.

Here are the city ranks:

#Name# of citizens req.radiusspecial structures granted
1.Outpost10150msmall gardens
2.Village20200mbank, parking garage, cantina, medium gardens
3.Township35300mcloning facility, hospital, large gardens
4.City55400mshuttleport, theatre
5.Metropolis85450mnone (should be a starport.. hehe)

When you are the citizen of a player city, you can go into city hall and vote for the mayor. If you have novice politician skill (which costs 0 skill points), you can run in the election as well. You can also see the status of the election.

Elections: Elections are held every three weeks. The election time is dependent upon the city update time. The elections happen every third city update. You will receive an email when the election period has ceased. It will state that the incumbent mayor has retained his/her office or that there is a new mayor. You may see that the current mayor is continuing to run and get votes in order to gain political XP. You get 300 political XP for each vote. The incumbent mayor gets 750 XP per week. A novice politician cannot place new structures or manage the city with the city management terminal. Master politicians have every option to place structures, terminals and city enhancements. Those imbetween have some abilities but not all. The city structures do not require a master politician for them to remain in place. But if the mayor is not a master politician and removes structures, the mayor cannot place them back until they get the appropriate skill.

City Management Terminal: This is the most important terminal in city hall (the voting terminal is pretty important to). From here you can view the status of the city, donate to the treasury, and view other reports. The mayor of the city has an extra menu with administration options. Here are the menus on the city management terminal (including the mayoral options):

Menu 1 - Examine: available to everyone
Use

Menu 2 - City Info: available to every citizen
Status Report
Citizenship Report
Structure Report
City Advancement
Maintenance Report
Treasury Report
Treasury Deposit

Menu 3 - City Management: available to only the mayor
Change City Name
Unregister City (or Register City)
Disable Zoning (or Enable)
Manage Militia
Adjust Taxes
Treasury Withdrawl
City Specialization